

Cute animal personalities: Enjoy a fun and lighthearted storyline told by lovely kittens! Cool boosters to help you progress and level up: use bombs, line or row combos or blast all candy balls of one color in this puzzle game! Dozens of unique puppy cats to discover, dress up and bring home in this match 3 adventure!

Switch, combine, connect and swap ball colors to solve our brain teasers! Restore, decorate, and customize a variety of cat sanctuaries across the globe! Explore an exciting puzzle saga with fantasy bubbles in this casual game!
MEOW MATCH LEVEL 52 UPGRADE
Your mission is to blast funny balls of the same color in a line: Combine and blast them and help our cute puppy cats to upgrade their sanctuaries! Similar to 3 in line or 4 in a row shooter games but with much more entertaining puzzle levels!
MEOW MATCH LEVEL 52 FULL
Make your way through hundreds of match 3 puzzle levels and a storyline with dozens of lovely cats in this challenging matching game, available online and offline! Blast, crush and hit balls with tactics and solve brain teasers in an addictive quest full of bubbles and colors! Enjoy playing with our pets in this amazing match 3 mania adventure!Ĭustomize your sanctuaries with a variety of decorations and furniture, collect dozens of different cat breeds, dress them up and enjoy a story told by unique animal characters! Build a beautiful kingdom of kittens by passing through every level! Knowing now that it would probably be a hard task it would only increase my appreciation towards such a version.All cats have wandered off from our kitten sanctuary and it's your job to bring them home again! Experience an exciting way to give cats a home: Erect fences, construct some shelter, open the doors and call it kitty paradise!Ĭats need an environment that creates happiness: Team up with cute cats and kittens while you blast match 3 balls to restore our fantasy cat sanctuaries. And let me then reword my opinion, saying: it's a good game that has definitely has the potential to be a very good game, for example with the elimination of the impossible layouts. I was only assuming it can't be hard, but seems I was wrong and I'm sorry about that.
MEOW MATCH LEVEL 52 HOW TO
I accept, of course, that others (may) think differently and I'm not traying to prove that it's a bad game for everyone :)Īs for your second point: I don't know how to make flash games, so, if you say that eliminating the impossible layouts is a hard thing to do then I take it as a fact. Still the point I was trying to make does, i think, hold: why couldn't the creator of the game eliminate the possibility of unbeatable layouts? What do these layouts add to the overall joy degree? Nothing for me, at least. Since you seem to have played (much?) more than me you can surely see the big picture better than i do. Maybe I've had too many unbeatable games and if i kept on playing the ratio would have started to favour the beatables - I don't know for i didn't keep playing. I'm ready to admit that I haven't played enough games to make ganeral statements about the game. OK, that's the last time I will say that. but if the author is reading the comments: please give us a replay function that will allow us to replay a given formation! I, for one, would love to be able to try different strategies on some boards to see if they truly are unwinnable. :D)Īnyway, I know everyone is probably sick of hearing this by now.

(Although I haven't yet tried launching myself into the cat to blow it up from inside. It's kind of like being able to see the Matrix for what it really is, I guess. Possible pitfalls become easier to see and I can predict how the cat is going to move, making it fairly easy to win. It seems to me that the more I play, the more I get into a "zone" (for lack of a better term). Interestingly enough, my losses came toward the beginning and tended to happen in runs of two or three in a row. I just played fifty games in quick succession and won 38 of them. But I am no mathematician, so I could be wrong. After all, this derives from a famous math problem, and famous math problems don't get that way by being simple to solve. I'm inclined to agree with Hanoj on both of his points above, both that: a) the percentage of winnable formations is higher than might at first appear, and b) it is no simple matter to eliminate unwinnable boards. Instead, we could say something like "I win about so-and-so percent of the time." Thus there is no such thing as "winnable for me" (no offense, Cale-I'm not picking on you, really :)). It is an absolute idea, not a relative one. I think we need to clarify something here, namely the term "winnable." "Winnable" means that it is mathematically possible to beat a given formation.
